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CMIS 1020 Fundamentals of Game Art
Credit Hours 3
Description

A practical exploration of the process of creating game art including ideation, research, model sheet presentation, production, and testing. The course will employ general design principles for 3D and 2D art creation with practical assignments using digital tools in topics such as digital sketching techniques, color theory, textures, line weight control, lighting, perspective and typography.

CMIS 1301 Programming for Games I
Credit Hours 3.0
Prerequisites MATH 1113 C or higher
Description

An introduction to the fundamentals of computational expression and game programming.

CMIS 1302 Programming for Games II
Credit Hours 3.0
Prerequisites CMIS 1301 or CSC 1301 with a C or higher
Description

An intermediate-level exploration of game programming, design patterns, and game engines.

CMIS 2100 Introduction to Games Industries
Credit Hours 3.0
Description

Survey of the history of games and the games industries, addressing physical and digital games in their industrial and critical contexts. Assignments explore the creation, marketing, and afterlives of popular videogames.

CMIS 2110 Principles of Story Design
Credit Hours 3
Description

Students will be introduced to the principles of narrative form and structure, with particular focus on the mechanics of modifying story content for varying modes of circulation and distribution (e.g., film, game, graphic novel, podcast). The course will examine the scholarly research traditions relevant to narratology, and the assignment structure will focus on the conceptualization of a cross media project. Course content is appropriate to either game design or media entrepreneurship students.

CMIS 2115 Writing and Previsualization for Games
Credit Hours 3
Description

Creative techniques in the direction of the narrative and visual design aspects of game design. Students will develop writing skills and visualization techniques for developing design documents to pitch developers or direct the creative team, and for taking existing game design documents and advancing their descriptions into pre-visualized game play scenarios.

CMIS 2720 Data Structures and Algorithms for Games
Credit Hours 4.0
Prerequisites CMIS 1301 with a C or higher
Description

The course focus is on the basic data structures and algorithms typically used in game development. Topics may include arrays, vectors, matrices, quaternions, stacks, vertices, polygons, scene graphs, searching and pathfinding algorithms.

CMIS 3140 Interface Design for Games
Credit Hours 3
Description

The course covers the theory and practice of user interface (UI) and user experience (UX) design for games. Topics include game UI/UX design principles, player psychology, emotional design, diegetic UI, non-diegetic UI, spatial UI, meta UI, game UI development tools, playtesting, and game analytics.

CMIS 3150 Game Programming and Development I
Credit Hours 4.0
Prerequisites CMIS 1302 or equivalent and CMIS 2100, each with a C or higher
Description

Introduction to 3D computer graphics programming. Students will learn how to develop 3D games and interactive computer graphics applications (such as virtual reality) using game engines. The topics include rendering, lighting, camera, sound, character control, animation, and physics.

CMIS 4000 New Ventures in Creative Media
Credit Hours 3.0
Description

Introduction to methods in creative problem solving, innovation, and human-centered “design thinking.” Ideation models will be applied to conceptualize creative media technologies, business models, and content as potential business ventures. Identification of the needs and desires of audiences and customers will be obtained by observation and interview techniques. Through collaborative and individual projects, students will create multiple concept documents that will be used to test the opportunities and needs they have identified.

CMIS 4005 Media Entrepreneurship Proseminar
Credit Hours 1.0 - 2.0
Description

Weekly in-depth survey of a relevant topic in media entrepreneurship, industry or innovation and the diversity of perspectives relating to that topic. Students interact with regional media industry experts. The course is repeatable twice (and can twice credit to BIS Media Entrepreneurship degree requirements) since the focus of each section entirely varies.

CMIS 4010 Media Business Development
Credit Hours 3.0
Description

Students will develop a media entrepreneurship concept into an actualized prototype or alpha product. They will work with visualizing techniques, peer critique, and prototyping methods to transform ideas into working models to be tested, transformed, and iteratively designed. Students will pitch ideas, respond to critiques, find partners, while developing an understanding of potential customer segments, resources, partners, and revenues.

CMIS 4030 Managing the Creative Enterprise
Credit Hours 3.0
Description

Planning, organizing, coordinating, controlling, and marketing media entities. This course is designed to track and assess current business trends and strategies in light of digital applications for the production and distribution of media.

CMIS 4050 Producing for Television
Credit Hours 3.0
Description

Provides detailed analysis of the creative, technical, and financial aspects of making and delivering a project for television. Includes finding buyers and financiers; overseeing scripting, casting, crew hiring, and location selection and management; and distribution.

CMIS 4055 Advanced Producing Television / Greenlight
Credit Hours 3.0
Prerequisites Permission of instructor.
Description

Workshop course that prepares students to develop proposals for scripted or unscripted television programs, including a written script. Students will work individually or in groups to develop a marketing strategy outline tailored to a specific outlet.

CMIS 4060 Designing Immersive Media Experiences
Credit Hours 4.0
Description

Students will explore how new immersive technologies (e.g., virtual and augmented reality) are shaping industries and changing how stories are told. The class will create a cinematic standalone VR film with the professor giving a hands-on learning experience, guiding students in the production process, workflow, and software skillsets needed to create immersive stories.

CMIS 4070 Media Analytics
Credit Hours 3.0
Prerequisites CMIS 1301 or equivalent with a C or higher
Description

An introduction to social media data analytics. Students will learn how to collect and analyze data from social media platforms (e.g., Twitter, YouTube, Facebook, and Instagram) with tools such as Python or R.

CMIS 4080 Cross-Media Design
Credit Hours 3.0
Description

Students will explore the wide variety of creative outputs in designing for media. Students will be provided with initial creative briefs, with the professor interacting in both a client and creative director role. The class will learn the fundamentals of creating in a wide range of mediums and role-play in different designer professions, including Print, Motion, Interactive, and Experiential.

CMIS 4090 Leading a Non-profit Arts Organization
Credit Hours 3.0
Prerequisites ENGL 1102 with a C or higher
Description

Explores a broad range of topics to build competencies related to the successful leadership of a non-profit arts organization.

CMIS 4100 Game Design I
Credit Hours 4.0
Description

Introduces major aspects of game design such as challenges, gameplay, actions, core mechanics, worlds, characters, game balancing, user interfaces, game genres, engine prototyping, production pipeline, design documents and playtesting.

CMIS 4110 Game Design II
Credit Hours 4.0
Prerequisites CMIS 1301 and CMIS 4100, each with a C or higher
Description

This seminar covers advanced game design topics such as emotions in games,level design, and mobile game design. Students will improve on, expand, and complete the game design project they started in CMIS 4100. Students will connect to limited coding as they develop more advanced projects.

CMIS 4115 Artificial Intelligence for Games
Credit Hours 3.0
Prerequisites CMIS 4100 and CMIS 4120, each with a C or higher
Description

Course explores programming techniques and theories in the development of decision making agents in games. NPC and environmental behavior, path finding, search, procedural generation, player modeling, machine learning and emotion processing are among the possible topic discussed and implemented. Students will code in C# and/or Python.

CMIS 4116 Game Design Studio I
Credit Hours 2
Prerequisites Registration restricted to seniors (90 or more credit hours).
Description

This course is the first part of a 2-course sequence. Students will create a senior studio level project that reflects their skillset as a game designer or developer. Students will work on a solo or team projects to build an approved Game, Simulation, or Application, having developed a project pitch phase and game design document.

CMIS 4117 Game Design Studio II
Credit Hours 2
Prerequisites CMIS 4116 with a C or higher.
Description

This course is the second part of a two-course sequence. In this course students will complete and present final studio projects. This course focuses on refinement of the studio project and for final client or funder presentation and delivery.

CMIS 4120 Game Programming and Development II
Credit Hours 4.0
Prerequisites CMIS 3150 with a C or higher
Description

In this course, students will learn advanced 3D graphics and game programming using game engines. The topics will include rendering, lighting, camera, animation, user interaction, physics simulation, and game AI. (Same as CSC 4840.).

CMIS 4140 3D Modeling and Graphics
Credit Hours 4.0
Prerequisites CMIS 2100 with a C or higher, or consent of instructor
Description

Study the theories, techniques and tools for creating 3D graphics content. Topics include 3D modeling, camera, lighting, materials, texture mapping, physics-based modeling, basic animation, and rendering techniques (such as tracing and radiosity).

CMIS 4145 Advanced 3D Modeling for Games
Credit Hours 3.0
Prerequisites CMIS 2100 with a C or higher, or consent of instructor.
Description

Students will learn advanced 3D modeling techniques for creating 3D graphics content. Topics will include 3D sculpting, retopology and optimization, advanced texture mapping, procedural material workflow, rigging, weight painting, cloth creation and physics, hair design, level of detail, photogrammetry, and procedural techniques in 3D modeling.

CMIS 4155 Game Engine Pipeline
Credit Hours 3.0
Prerequisites CMIS 3150 or CMIS 4100 with a C or higher.
Description

Students will learn the fundamentals game design pipeline application using industry standard game engines. This course will cover major aspects of game play including storytelling, modular game design, material setup, object interaction, animation, visual scripting, characters, user interface, AI basics, sound design, cinematics, and level design using Unreal Engine.

CMIS 4160 3D Animation and Motion Graphics
Credit Hours 4.0
Prerequisites CMIS 4140 with a C or higher, or consent of instructor
Description

This course focuses on the basics of three-dimensional computer animation, including 3D modeling, lighting, texture mapping, key framing, character animation, rigid and soft body dynamics, particles, cloth, hair, and fluid. (Same as CSC 4841.).

CMIS 4180 Visual Effects
Credit Hours 3.0
Prerequisites CMIS 3150 with a C or higher
Description

Introduction to methods and practice of visual effects for film and video games. Techniques and creative processes in motion capture, compositing, particle displacement, typographic, photographic and interface effects will be explored through production assignments in design and implementation for interactive levels and “cut-scene” sequences. Productions supplemented by critical readings on game play, modeling and simulation.

CMIS 4195 Level Design for Games
Credit Hours 3.0
Prerequisites CMIS 4100 or[ CMIS 3150] with a C or higher.
Description

Constrained by a game’s established rules and aesthetics, this course in level design will explore the process of building out a level within a game. Topics will include asset selection, development and modification, mechanics, quantification of player and NPC parameters, character development and narrative.

CMIS 4200 Data Visualization
Credit Hours 4.0
Prerequisites CMIS 1301 or equivalent with a C or higher, or consent of instructor
Description

Data visualization is about displaying information and data in visual forms (e.g., charts, maps, diagrams, 3D models) and is closely related to data analytics. Students will learn how to use Python and other tools to create interactive statistical charts, maps, network, and text visualizations. Students will also learn the principles of visualization design, cognitive basis of visualization, and the theoretical foundation of data visualization design.

CMIS 4300 Game Asset Pipeline
Credit Hours 4.0
Prerequisites CMIS 4100, CMIS 4140, and CMIS 4160, each with a C or higher
Description

This course introduces students to the game asset production pipeline. Game assets include 2D art, 3D models, textures, animations, sound effects, and dialogues. The game pipeline includes planning (design, concept art), production (3D models, textures, sound), and integration.

CMIS 4310 Virtual Production Pipeline
Credit Hours 4.0
Description

Introduces the software production pipeline for non-linear animation that allows rapid creation of virtual environments, characters, camera and lighting perspectives that can be used in virtual and augmented reality and video game creation.

CMIS 4315 Advanced Virtual Production Pipeline
Credit Hours 4.0
Prerequisites Approval of instructor
Description

This course focuses on advanced virtual environment production. Students will be trained to create and deploy a virtual reality application. They will understand the physical principles of VR and use that knowledge to create a VR application with Unity, UE4, and Reallusion content generation tools.

CMIS 4318 Mobile Game Development
Credit Hours 3.0
Prerequisites CMIS 4120 with a C or higher
Description

This course focuses on developing games for mobile platforms. Topics include mobile platforms, mobile game design principles, game engine, graphics, game physics, audio, mobile game input, playtesting, and publishing.

CMIS 4320 Advanced Digital Post Production for TV
Credit Hours 4.0
Prerequisites Instructor permission only
Description

Working collaboratively with professional sound designers and visual effects artists, students participate in professional-quality postproduction for TV distribution.

CMIS 4330 Playtesting for Games
Credit Hours 3.0
Prerequisites CMIS 4110 with a C or higher.
Description

Qualitative and quantitative methods and techniques for testing a game design, its prototype, a beta version or live networked game. Topics may include version control, player modeling, affect detection, player experience, bug reporting, complexity scaling, level testing, statistical analysis and data visualization.

CMIS 4350 Advanced Media Technology Practicum
Credit Hours 2.0
Prerequisites Approval of instructor
Description

This course includes faculty-supervised project work that trains students for corporate-connected work on virtual reality, game design, and other advanced media technology systems. Students generate client-connected portfolio content and receive skills training in CMII studio systems. Course may be repeated up to three times (maximum of six hours). May include a Signature Experience component.

CMIS 4375 Advanced Visual Effects for Games
Credit Hours 3.0
Prerequisites CMIS 4180 with a C or higher.
Description

In this course students will cover advanced techniques in Visual Effects. Students will focus on procedural modeling techniques, particle simulations, and crowd generation techniques.

CMIS 4400 Motion Graphics
Credit Hours 3.0
Description

Students will learn the fundamentals of motion graphics from the perspective of a wide range of industries including game studios, TV, film, advertising, and social media marketing. This is a hands-on learning experience where the class will create a wide range of motion graphic pieces ranging from data visualizations, explainer stories, film title sequences, social media series, branded bumpers, broadcast titles, lower-thirds, end credits, and more.

CMIS 4610 Promotion of Recorded Music
Credit Hours 2.0
Prerequisites CMIS 4600 with a C or higher
Description

Study of how the record industry relates to and makes use of various media to bring recorded music to its intended market. The course examines record promotion strategies and techniques and the environment within which promotion representatives, radio programmers and various media interact. Cross-listed with MTM 3020.

CMIS 4620 Marketing and Branch Sales in the Music Industry
Credit Hours 3.0
Prerequisites CMIS 4600 with a C or higher
Description

This course surveys the processes involved in the marketing of music. Topics will include but not be limited to music marketing organizations, streaming, retail chain operations, branch distribution, International markets and marketing music on the internet. The globalization of music and its future as a business entity will also be examined. (Same as MTM 3030.).

CMIS 4630 Legal Aspects of the Music Industry
Credit Hours 3.0
Prerequisites CMIS 4600 or MTM 3010 with a C or higher
Description

The course provides basic knowledge of legal issues relevant to the music industry. Students will learn key terminology of the music business and will gain industry acumen as it relates to legal issues in music and entertainment law. Cross-listed with MTM 3050.

CMIS 4640 Music Copyright and Publishing
Credit Hours 3.0
Prerequisites CMIS 4600 with a C or higher
Description

An examination of the processes of songwriting and music publishing and administration, performance and mechanical royalties, copyright law, income sources, contractual agreements, licensing and foreign rights will be covered. Emphasis will be placed on how music publishing works in the digital, print, broadcast media, film, video, recording and advertising industries. (Same as MTM 3300.).

CMIS 4660 Artist Representation in the Music Industry
Credit Hours 2.0
Prerequisites CMIS 4600 with a C or higher
Description

This course focuses on the responsibilities of the personal and business manager, booking agent, and other representatives as they relate to the development of artists’ careers. Topics include contract negotiation, promotional packages, and securing employment within the music industry. Cross-listed with MTM 3450.

CMIS 4670 Entrepreneurship in the Music Industry
Credit Hours 3.0
Prerequisites CMIS 4600 with a C or higher
Description

Designed for students wanting to form a media business. Theoretical and practical applications in starting and maintaining a new business. Students will identify key terminology associated with entrepreneurship and possess industry acumen related to music and entertainment. Focus on the business plan elements including concept definition, revenue, competition and target consumers, business entity selection, share distribution, IP, accounting and venture capital. (Same as MTM 3440.).

CMIS 4680 Social Media for the Entertainment Industries.
Credit Hours 3.0
Description

Provides students with foundation and platform for how an artist’s or entertainer’s team would approach a social media marketing strategy and execute promotional strategy. Covers all key areas that comprise a holistic social media ecosystem.

CMIS 4870 Honors Thesis I
Credit Hours 1.0 - 6.0
Prerequisites Good standing with the Honors College and consent of instructor
Description

Readings or research preparatory to honors thesis or creative project. Signature Experience course.

CMIS 4880 Honors Thesis II
Credit Hours 1.0 - 6.0
Prerequisites Good standing with the Honors College, and consent of instructor
Description

Writing or production of an honors thesis or creative project. Signature Experience course.

CMIS 4900 Senior Game Design Portfolio-CTW
Credit Hours 3.0
Prerequisites CMIS 4116 with C or higher.
Description

In this course students produce a senior portfolio book, resume, website, artists statements, and package an accurate representation of their body of work in Game Design, Game Development, Virtual Production, or Immersive Media. Meets the senior capstone requirement and Critical Thinking Through Writing (CTW) requirement for the BA Game Design major, and the BS Game Development major.

CMIS 4905 Digital Literacy Leadership
Credit Hours 4.0
Prerequisites Instructor permission required.
Description

Provides academic credit for the Digital Learners to Leaders program, which prepares students for academic and interpersonal career success by providing training opportunities that will enhance digital skills. Students work in teams to tackle challenges facing urban communities and explore issues faced by Atlanta’s education, business, government and non-profit community. Students develop technology skills, build portfolio projects, and explore technology while developing career skills.

CMIS 4910 Special Topics in Creative Media CTW
Credit Hours 3.0
Description

May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study. This course emphasizes critical thinking by focusing on the iterative logics of creative media design thinking and research focused on complex creative media industries. Meets the senior capstone requirement and Critical Thinking Through Writing (CTW) requirement for the BIS Media Entrepreneurship concentration.

CMIS 4912 Games Studies
Credit Hours 3.0
Description

An advanced course in a focused topic within game studies related to history, industry, technology and aesthetics. Topics within industrial and historical studies may include technological and economic innovations, labor and workplace formation or intellectual property. Topics within technology and aesthetics studies may include procedural generation, visual aesthetics, sound design and music, character design, narrative styles, games and their allied arts.

CMIS 4914 Special Topics in Media/Arts Entrepreneurship
Credit Hours 3.0
Description

May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study.

CMIS 4915 Special Topics in Advanced Technology Content Production
Credit Hours 3.0 - 4.0
Description

May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study.

CMIS 4980 Internship
Credit Hours 1.0 - 6.0
Description

Only students who have met the relevant BIS concentration eligibility requirements may enroll in this course without department approval. Representative field experiences in media and creative industries project work. This course may include a Signature Experience component.

CMIS 4999 Directed Readings
Credit Hours 1.0 - 4.0
Description

Writing or production of a research or creative project otherwise not catalog available. May be repeated, but only 6 CH can credit to a CMII-coordinated degree program.