3285 Game Design and Development

Programs Offered:

  • Bachelor of Interdisciplinary Studies Concentration in Game Design and Development
  • Interdisciplinary Minor in Game Design and Development

Creative Media Industries Institute

David Cheshier, director and faculty coordinator, dcheshier@gsu.edu

The interdisciplinary Game Design and Development major concentration and the minor explore the interactive entertainment landscape, along with other related areas of software development and interactive storytelling. The program has its technical roots in computer and information science, while simultaneously covering the breadth of courses in many academic disciplines, including writing, film, graphic design, music, and psychology. The programs are for students who aspire to gain the background and technical skill necessary for a career in gaming or related areas in interactive media, and are closely connected to the region’s game design companies.

Two tracks are offered to students in the major concentration. The Game Development track trains students to code and program in game-relevant software platforms (such as C#); the Game Design track is more conceptual, and introduces students to the broader logic of game conceptualization, rendering, story boarding, leveling, and more.

Program Admission

Students may enroll in a concentration upon admission to Georgia State University. Students who wish to change their major to this degree program should select a concentration in consultation with their academic advisor and the faculty coordinator. A 2.0 Georgia State University GPA is required.

Students who enroll in a concentration will be required to submit a course plan checklist to demonstrate their understanding of the degree requirements. It is highly recommended that students develop a course of study with their specific faculty coordinator before taking coursework in the degree program to avoid taking courses that will not count towards graduation.

Academic Advisement for Undergraduate Students

Academic advisement for undergraduate students is provided through the University Advisement Center (freshman through junior status/fewer than 90 hours) and the college’s Office of Academic Assistance (senior status/90 or more hours). See section 3040 for additional information.

Bachelor of Interdisciplinary Arts students should also consult regularly with the faculty program coordinator for the specific program regarding course selection, program plans, experiential learning, and other academic opportunities.

Program Degree Requirements

Please refer to the Bachelor of Interdisciplinary Studies section 3030.30 of this catalog for academic regulations for this program.

Students must complete coursework in at least three disciplines (defined by course prefixes) in Area G and in at least two disciplines in Area H.  Areas G and H should be constructed so that students take courses in distinct disciplines in each area (with some overlap expected); that is, the same prefix should not predominate in both Area G and H.

In addition to the Program Degree Requirements, students must fulfill the College of Arts and Sciences Degree Requirements (see section 3030) and the University Degree Requirements (see section 1400).

Bachelor of Interdisciplinary Studies Concentration in Game Design and Development

Recommended Courses for Area F:

Students should enter the Game Design and Development major having taken course prerequisites needed for entrance into their planned program of study. Below is a list of courses that are prerequisites for courses included as options in Game Design and Development. Students should plan their desired program of study and identify which prerequisites they need to fulfill.

  1. World language at 1002 level or above (3)
  2. Select additional elective courses from the following to complete 18 hours in Area F:

Many of the courses listed above are required prerequisites for Game Design and Development BIS courses in Area G and H. Students should select Area F courses in consultation with a BIS advisor.

Additionally, any student planning to take 3000- or 4000-level courses in CSC in Area G or Area H should determine which programming sequence (indicated with * above) best meets their academic needs, as many CSC classes require CSC and/or Math prerequisites.

Area G: Area of Concentration (27-33 hours)

Students must complete coursework in at least three disciplines (defined by course prefixes) in Area G. Some film and sound production courses require departmental authorization.

  1. CTW requirement. Choose one course from the following (3):
    • CMIS 4910 Special Topics in Creative Media (3)
    • CSC 4995 Directed Readings BIS – CTW (3-4)
    • FLME 4995 Directed Readings BIS – CTW (3-4)
    • GRD 4995 Directed Readings BIS – CTW (3-4)
  2. Required courses (9-12 hours) Choose three of the following:
  3. Program focus area (15-18) Select courses as directed from either the Game Development or the Game Design areas below:
    1. Game Development (12-15 hours) Choose 3-5 courses from the following:
    2. Game Design (12-15 hours) Choose 3-5 courses from the following:

Area H: Allied Field (15 – 21 hours)

Students must complete coursework in at least two disciplines (defined by course prefixes) in Area H. Students who chose to focus on Game Development in Area G should choose their minor area from courses listed in the Game Design list from Area G. Students who chose to focus on Game Design in Area G should choose their minor area from courses listed in the Game Development list in Area G.

BIS students without backgrounds in statistics should consider taking MATH 1070; while students without backgrounds in writing take ENGL 3150B, FLME 3115, or ENGL 4204 and students without backgrounds in programming should take CSC 2301.


Interdisciplinary Minor in Game Design and Development

Recommended Courses for Area A-F

Students should enter the Game Design and Development minor having taken course prerequisites needed for entrance into their planned program of study. Below is a list of courses that are prerequisites for courses included as options in Game Design and Development minor. Students should plan their desired program of study and identify which prerequisites they need to fulfill.

Required Courses for the Interdisciplinary Minor (15-18 hours)

Students pursuing the interdisciplinary minor in Game Design and Development must take five courses. No more than two of the courses counting towards the minor can have the same course prefix. Additionally, no more than two of the five courses counting toward the minor may also count toward the major.

  1. Choose two of the following:
    • CMIS 3150 Game Programming and Development 1 (4)
    • CMIS 4120 Game Programming and Development 2 (4)
    • GRD 3000 Introduction to Graphic Design (3)
    • GRD 3400 Graphic Design Survey (3)
    • FLME 4780 Introduction to Writing Interactive Fiction (3-4)
    • FLME 4361 Sound Design for Media Production (3)
    • CSC 4821 Fundamentals of Game Design (4)
  2. Choose three of the following: