CMIS 2000 Introduction to On-Set Film Production
Credit Hours 6.0
Description

An introduction to professional on-set film procedures, standards, and organization. Taught in conjunction with the Georgia Film Academy.

CMIS 2001 Georgia Film Academy Semester on Set
Credit Hours 6.0
Prerequisites CMIS 2000 with a C or higher
Description

An on-set professional film production semester experience, under the supervision of the Georgia Film Academy.

CMIS 2100 Introduction to Games Industries
Credit Hours 3.0
Description

Survey of the history of games and the games industries, addressing physical and digital games in their industrial and critical contexts. Assignments explore the creation, marketing, and afterlives of popular videogames.

CMIS 3150 Game Programming and Development I
Credit Hours 3.0
Description

Introduction to methods of programming a two-dimensional game design using a high-level computer language and development environment. Game engine workflow for code production, game assets and testing human play. Exploration of critical texts on theories of play, testing and engineering practice of game development. Course primarily designed for BIS in Game Design and Development. Allied disciplines may also enroll.

CMIS 4000 New Ventures in Creative Media
Credit Hours 3.0
Description

Introduction to methods in creative problem solving, innovation, and human-centered “design thinking.” Ideation models will be applied to conceptualize creative media technologies, business models, and content as potential business ventures. Identification of the needs and desires of audiences and customers will be obtained by observation and interview techniques. Through collaborative and individual projects, students will create multiple concept documents that will be used to test the opportunities and needs they have identified.

CMIS 4010 Media Business Development
Credit Hours 3.0
Prerequisites CMIS 4000 with a C or higher
Description

This class is concentrated on taking a concept and transforming it into an actualized prototype or alpha product. You will work with visualizing techniques, peer critique, and prototyping methods to transform your ideas into working models that can be tested, transformed, and iteratively designed. You will pitch ideas, respond to critiques, find partners, and take your product into the final phases of alpha development. You will develop skills in understanding your potential customer segments, resources, partners, and revenue streams.

CMIS 4030 Managing the Creative Enterprise
Credit Hours 3.0
Prerequisites JOUR 3060 with a C or higher
Description

Planning, organizing, coordinating, controlling, and marketing media entities. This course is designed to track and assess current business trends and strategies in light of digital applications for the production and distribution of media.

CMIS 4050 Producing for Television
Credit Hours 3.0
Description

Provides detailed analysis of the creative, technical, and financial aspects of making and delivering a project for television. Includes finding buyers and financiers; overseeing scripting, casting, crew hiring, and location selection and management; and distribution.

CMIS 4060 Designing Immersive Media Experiences
Credit Hours 4.0
Prerequisites CMIS 3200 with a C or higher
Description

In this course, you will learn to construct an environment (real or virtual) which communicates clearly through the use of space, time, sound, and lighting. You will deepen your understanding or multisensory design language and learn multiple modes of storytelling and narrative development as applied to large and small environments and immersive worlds. By approaching experience design as a testable quality, you will learn how to adjust parameters of your creations to the needs of the user.

CMIS 4100 Game Design
Credit Hours 4.0
Prerequisites CMIS 3150 with a C or higher
Description

Covers major aspects of game design such as challenges, gameplay, actions, core mechanics, worlds, characters, game balancing, user interfaces, and game genres. Cross listed with CSC 4821.

CMIS 4120 Game Programming and Development II
Credit Hours 3.0
Prerequisites CMIS 3150 with a C or higher
Description

Advanced methods and models of game design with a high-level computer language and development environment. Workflow for programming production, physics and particle programming, implementation of finite state machine, motion capture, artificial intelligence and game data computation. Course primarily designed for BIS in Game Design and Development. Allied disciplines may also enroll.

CMIS 4140 Computer Graphics Imaging
Credit Hours 4.0
Prerequisites CMIS 4100 and CMIS 4120, each with a C or higher; or consent of instructor
Description

Study the theories, techniques and tools for creating 3D graphics content. Topics include 3D modeling, camera, lighting, materials, texture mapping, physics-based modeling, basic animation, and rendering techniques (such as tracing and radiosity). Cross-listed with CSC 4840 and FLME 4840.

CMIS 4160 Computer Animation
Credit Hours 4.0
Prerequisites CMIS 4100 and CMIS 4120, each with a C or higher; or consent of instructor
Description

This course focuses on the basics of three-dimensional computer animation, including 3D modeling, lighting, texture mapping, key framing, character animation, rigid and soft body dynamics, particles, cloth, hair, and fluid. Cross-listed with CSC 4841.

CMIS 4180 Visual Effects
Credit Hours 3.0
Prerequisites Game programming experience required: CSC 1302 with a C or higher for Computer Science majors; CSC 2302 with a C or higher for non-CSC majors
Description

Introduction to methods and practice of visual effects for film and video games. Techniques and creative processes in motion capture, compositing, particle displacement, typographic, photographic and interface effects will be explored through production assignments in design and implementation for interactive levels and “cut-scene” sequences. Productions supplemented by critical readings on game play, modeling and simulation.

CMIS 4600 Introduction to the Music Industry
Credit Hours 2.0
Prerequisites ENGL 1102 with a C or higher
Description

A survey course in which students examine processes involved in the creation and consumption of music, and the vital roles individuals play in creating, managing, marketing and distributing musical products to the consumer. Topics will include but not be limited to the roles of artists, engineers, managers, promoters, producers and lawyers, as well as music licensing, retail and physical/digital distribution operations.

CMIS 4610 Promotion of Recorded Music
Credit Hours 2.0
Prerequisites CMIS 4600 with a C or higher
Description

Study of how the record industry relates to and makes use of various media to bring recorded music to its intended market. The course examines record promotion strategies and techniques and the environment within which promotion representatives, radio programmers and various media interact. Cross-listed with MTM 3020.

CMIS 4630 Legal Aspects of the Music Industry
Credit Hours 2.0
Prerequisites CMIS 4600 with a C or higher
Description

The course provides basic knowledge of legal issues relevant to the music industry. Students will learn key terminology of the music business and will gain industry acumen as it relates to legal issues in music and entertainment law. Cross-listed with MTM 3050.

CMIS 4660 Artist Representation in the Music Industry
Credit Hours 2.0
Prerequisites CMIS 4600 with a C or higher
Description

This course focuses on the responsibilities of the personal and business manager, booking agent, and other representatives as they relate to the development of artists careers. Topics include contract negotiation, promotional packages, and securing employment within the music industry. Cross-listed with MTM 3450.

CMIS 4870 Honors Thesis: Research Pre-requisites: Good standing with the Honors College and consent of instructor
Credit Hours 3.0
Description

Readings or research preparatory to honors thesis or creative project. This course may include a Signature Experience component.

CMIS 4880 Honors Thesis: Writing
Credit Hours 3.0 - 6.0
Prerequisites CMIS 4870 with a C or higher, good standing with the Honors College, and consent of instructor
Description

Writing or production of an honors thesis or creative project. This course may include a Signature Experience component.

CMIS 4910 Special Topics in Creative Media CTW
Credit Hours 3.0
Description

May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study. This course emphasizes critical thinking by focusing on the iterative logics of creative media design thinking and research focused on complex creative media industries. Meets the senior capstone requirement and Critical Thinking Through Writing (CTW) requirement for the BIS Media Entrepreneurship concentration.

CMIS 4914 Special Topics in Media/Arts Entrepreneurship
Credit Hours 3.0
Description

May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study.

CMIS 4915 Special Topics in Advanced Technology Content Production
Credit Hours 3.0 - 4.0
Description

May be repeated if topics vary. A maximum of six credit hours may be applied to a BIS concentration plan of study.

CMIS 4980 Internship
Credit Hours 1.0 - 6.0
Description

Only students who have met the relevant BIS concentration eligibility requirements may enroll in this course without department approval. Representative field experiences in media and creative industries project work. This course may include a Signature Experience component.